Tell it what you play. It tells you what to buy.
Pick your game and your performance target. The calculator matches the load against every card in the current Australian market — and the previous generation still worth buying second-hand.
Analysing your game load
Every game, every minimum and recommended GPU
A live directory of the games gamers actually play in Australia — with official minimum and recommended graphics cards, our demand rating, ray tracing and upscaling support. Tap any row to load it straight into the calculator.
Every graphics card we recommend, ranked
A performance score out of 100, applied to every game in the database. Click a card to make it your "current GPU" and instantly get pass/fail verdicts in the calculator.
Real methodology, no black box
The Game Finder doesn't guess. Every recommendation starts from officially published system requirements and is scaled with the same physics reviewers use.
Resolution scales pixels
A 1080p screen renders 2.07 million pixels per frame, 1440p renders 3.69 million and 4K renders 8.29 million. Moving up a resolution multiplies the GPU work — our model uses measured multipliers of 1.55× (1440p) and 2.9× (4K), calibrated against real benchmark data.
Settings & frame-rate
Ultra presets and higher refresh targets cost real performance. The calculator applies standard multipliers for Low → Ultra quality and for 30 → 144 FPS targets, matching what you'd measure on a benchmark rig.
Smart tech credit
Turning on DLSS / FSR / XeSS reduces the required load by about 28% (Quality mode) — a huge, legitimate headroom. Games that require ray tracing (like Doom: The Dark Ages or Alan Wake 2) always have it priced in.
Australian value
The final picks are filtered by Australian street prices, not US MSRP — the gap between the two can be hundreds of dollars. The "Best value" badge is the cheapest card that clears your target.
| Factor | Multiplier applied | Why |
|---|---|---|
| 1440p vs 1080p | × 1.55 | 3.69M vs 2.07M pixels per frame (measured, not raw) |
| 4K vs 1080p | × 2.9 | 8.29M vs 2.07M pixels plus memory/cache pressure |
| Low / Medium / High / Ultra | × 0.5 / 0.72 / 1.0 / 1.22 | Preset cost curve from editorial benchmarking |
| 30 / 60 / 120 / 144 FPS | × 0.55 / 1.0 / 1.8 / 2.1 | Frame-rate target scaling |
| Ray tracing (light / heavy) | × 1.35 / 1.6 | RT load per game, from official RT specs |
| DLSS / FSR / XeSS (Quality) | × 0.72 | Rendering at ~67% resolution, reconstructing the rest |
Please read: results are estimates for guidance only. Requirements were compiled from official publisher and store listings (verified September 2026) plus widely-reported community benchmarks; entries marked "est." rely on our demand model because official specs are not published yet. Actual performance varies with CPU, RAM, drivers and game patches. Always confirm against the publisher's page before buying, and check current Australian prices on the same day you buy.